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Style[]

Tentative? :
Abilities are written here in the form of Ability[ AP|AS|AS2|AM ]
So Master Chaos Bolt[2|rs10|Pr10*] is an ability that takes 2AP, and can attack at a range of 10, but will hit anything in in the direction before it's target. It also has a Prime to hit of a d10*, with a re-roll if 10 is rolled.

Classifications[]

There are many ways that abilities can be used. Some are combat, some are utility, and all need to be trained to unlock their full potential.

Attack Shape[]

The Attack Shape is a way of describing what kind of area an ability uses. Should be self-explanitory.

Melee (default)[]

An ability that attacks a single adjacent square.

Bolt[]

An ability[los x] (line of sight) fired in a direction at a range, hitting the first target in line. Obstacles block.

Ranged[]

An ability[nlos x] (not line of sight) fired in a direction at range, hitting aimed at target, over any obstacles.

Beam[]

An ability[bm x] fired in a direction at range, hitting all targets and stopping at range or impenetrable obstical.

BlastburstUntitled

A Burst surrounds you. A Close Blast has at least 1 square adjacent to you. A Range Blast has at least 1 square within Range of attack.

Burst
[]

An ability[br x] where x is the radius of the burst. Ie, Pulse[AP|bl3] causes a radius 3 sphere of damge from attacker.

Blast

A Burst at range, ie, Oil Flask[AP|los 5|br 5] Causes a 2 radius (3*3 square) of damge at a range of 5.

Ability Modifiers[]

The various ways abilities can be used.

Target Style[]

The method with which an ability targets.
To Hit[]
Default attack. Attacker is required to roll a d20 plus any modifiers to hit either the AC or MC
Self[]
See Automatic Hit.
Coup de Grace[]
An attack vs a fallen foe. Generally consider a critical, as long as a successful attack is made. +? vs AC, +? vs MC.
Automatic Hit[]
Target is automatically hit, regardless of AC/MC
Prime Number[]
Target is automatically hit if dice value rolled is prime. Progression of d20 down to d4. d[x]* is re-rolled if the highest value is struck.
Die d20 d12 d10 d10* d8 d6 d8* d4 d6*
Hit Prob 45% 50% 50% 55.6% 62.5% 66.7% 71.4% 75% 80%
Automatic Miss[]
Attack never hits. Maybe negative consequences? Maybe FULL LIFE CONSEQUENCES.

Augmentable[]

Healing[]

Sustained[]

Any ability that can be used over multiple turns. Has a |s x| term in AP usage.
Ie: Chilling Glare[10|s 3] requires 10 AP to use, and 3 for every turn that it remains in effect.
Ie: Boast[15|s 0] requires 15 AP to use, and none to sustain. Can be ended at any time.
Ie: Powerup[0|s x] requires 0 AP to use, but requires x AP to use per round. This is a meta-ability, that allows people to charge attacks which required more than one turns use of AP.

Mundane[]

Any ability which is not magical in nature, and often deals direct physical damage. Not to be confused with magically boosted mundane abilities.

Magical[]

Elemental[]

See: Elements

Summon[]

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