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Barton-wright1

When attacking, the character must roll (typically a twenty sided die plus or minus any modifiers) to ensure that they are accurate enough to hit their opponent.

vs. Armour Class[]

Physical attacks typically must beat the opponent's Armour Class, or the opponent successfully dodges.

vs. Magic Class[]

Magical attacks typically must beat the opponent's Magic Class, or the opponent successfully dodges or wills the magic attack to fail.

Called Shot[]

A called shot is more difficult, and requires a higher roll. For example, a Headshot adds a +4 to AC.

See Also[]

How-To/Calculating_To-Hit

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